Derived from the Greek root for 'hour',
originating in the early 19th century.
Referring or pertaining to the science of measuring time
or the art of crafting time-pieces.
The Horologist's Legacy is a deep dive into the absurd
to find your mysterious past in this
single-player first-person psychological horror experience
that rips the floor out from under you
and takes your mind places you've never brought it before.
Your memory seems to have become a cold and darkened blur,
and you never know the vital things you might be walking past.
We at Cole and Jordan Studios have been developing The Horologist's Legacy
for years in an attempt to create the most intriguing possible experience;
prototypes existed as early as 2012 when we were only in the 8th Grade.
Now at 20 years old, we are prepared to release our game into the world.
Nearly all levels have years of testing and design, and have been completely
scrapped and rebuilt from the ground up at least once. We wanted to take the vibe
of the games after Slender made waves in 2012 and build it out into a more polished,
complete and unique experience.
It's a similar story for the plot, (no pun intended) which has been scrapped,
rewritten, and honed to provide an extremely mysterious and
other-worldly undertone to the entire experience.
Strongly narrative driven gameplay
Simple yet intriguing puzzles
Dangerous encounters with creatures from another universe
A variety of pacing, from contemplative to high-tension
Dark, absurd, and often beautiful environments and atmosphere
Surprises and horror
Fully voice acted cast
Creepy, moody, and vibrant music and audio design
About the Studio
Cole Bradley and Jordan Brown have been good friends
since kindergarten, and have always had a passion for
creating content and an affinity for video games.
Cole began creating games as early as 3rd Grade in GameMaker 7.
In 7th Grade they began work on 3D Games in Unity 3
and have been working with Unity ever since.
With Cole and Jordan Studios' first commercial release come
high hopes of a future in fully-independent game development.